| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
|
Posted - 2012.06.20 22:44:00 -
[1] - Quote
any chance to give the mack a real unique use? the ore bay just saves you swapping to a hauler and will compete with the hulk for most isk or m3/hr.
the skiff has a clearly defined role, the mack's "i haz lots of cargo" isn't unique enough or useful enough for it to be a "no brainer" like the skiff will be.
what will happen to ice and mercoxit bonuses? are we still forced to use ship x for job y thus voiding their entire new mantra for mining ships? |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
|
Posted - 2012.06.21 00:41:00 -
[2] - Quote
MinorFreak wrote:i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it.
CCP Dev Blog wrote:Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge. Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
29
|
Posted - 2012.06.21 14:43:00 -
[3] - Quote
Victoria Sin wrote:The Orca is a confused ship at the moment:
(1) Who wastes a mid slot with a survey scanner? The extra shield mod is more useful (2) Would prefer shield transfer bonus over survey scan bonus (for 0.0) (3) Ore bay should be an ore bay, not a tiny cargo extension (4) Should be able to carry 3 Hulks, not 2 as at present
in regards to (4), it should be able to hold 1 of each exhumer, minimum. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.22 10:28:00 -
[4] - Quote
Valravin wrote:Celgar Thurn wrote:1) The skill requirement reduction is nothing more than dumbing down of EVE Online. EVE is renouned for its complexity and steep learning curve. Infact this is one of EVE's most appealing assets. A game for adults and mature people and it should stay like that. They don't mention the support skills, only Mining Barge, due to the inherent ridiculousness of training a month to fly a Covetor and then a day or two more for a Hulk. There's nothing in the blog to indicate that it's their intention to strip out Astrogeology etc. at all. In fact they're more likely to add a skill, as they mention wanting ORE Mining frigate to IV to be a prerequisite as well.
not to mention adding a skill to a skill queue contributes nothing to the learning curve to this game so it's hardly dumbing down at all. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.22 14:03:00 -
[5] - Quote
Bugsy VanHalen wrote:MinorFreak wrote:i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it. I get the impression the HULK will have a 6,000m3 ore hold equal to its unmodified cargohold. and will probably have its cargohold reduced to a small bay for mods and crystals. But I could be wrong.
hulk has 8k cargo not 6k |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
51
|
Posted - 2012.06.24 09:53:00 -
[6] - Quote
Celgar Thurn wrote:Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career. The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm.  If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in. Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm.
minerals in high sec are getting crazy. pyrox (high sec ore) is worth more per m3 than crokite (0.0 ore), yes, granted abm ores are still the top 3 ores per m3 (not that it means much for mercoxit but whatever roll with it). i just don't think high sec ores should be more profitable than null sec ores, it just feels wrong. like meeting a cute chick just to slide your hand down and finding some thing that makes you jealous.
where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
53
|
Posted - 2012.06.24 18:39:00 -
[7] - Quote
Celgar Thurn wrote: Forum just ate my post.  Brief reply to above criticism: Nul sec minerals (Megacyte etc.) have always been priced higher than high sec minerals (Mexallon etc) and I see nothing wrong with that. Pyroxeres is mainly more expensive than the mainstream ores becuse it contains a trace amount of Nocxium in it once refined. But Pyroxeres is only available in some races high sec space and in very sparse amounts in Minmatar & Gallente high sec systems. The 'resilience' spoken of in the latest ship balancing dev blog relates largely to plans for the Procurer which is rarely used by the mining community. If you read on to the section on Covetors & Hulks you will find it says they will be given 'little to average EHP'. This implies that CCP will decrease the amount of EHP on both the Covetor & Hulk under the mistaken belief that placing them in a fleet with some combat ships will protect Hulks from being ganked. Logic dictates this approach will fail miserably.
considering the exact same blog says they want to make all mining ships more resilient i keep having to call bullshit on people thinking the hulk's tank is going to be nerfed. mainly because it's baseless and the blog states the direct opposite.
also, pretty sure pyrox is in caldari high sec too? |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
75
|
Posted - 2012.06.25 13:27:00 -
[8] - Quote
Jelizza Arlath wrote: A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
where do people keep getting this "hulk will have less ehp" thing from? |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
75
|
Posted - 2012.06.25 14:24:00 -
[9] - Quote
Malerter wrote:Dave stark wrote:Jelizza Arlath wrote: A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
where do people keep getting this "hulk will have less ehp" thing from? GÇóProcurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP. GÇóRetriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge. GÇóCovetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. Maybe the bolded parts where it says the Hulk will have litle to average EHP?
doesn't imply that the hulk will have less ehp than it has now, in the slightest. especially after the part that says they want to increase the ehp of mining barges. it just states that the hulk will be the lowest of the 3, infact it could have the same as the mackinaw. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
94
|
Posted - 2012.06.27 08:50:00 -
[10] - Quote
Vincent Athena wrote:Dave stark wrote:........ where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite. From the Dev blog "Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP,..." Currently with reasonable fits Skiff EHP: 13000 Mac EHP: 18000 Hulk EHP: 23000 Average EHP: 18000 So the Hulk will have a tank that is equal to or less than 18000 EHP. Which brings the question for CCP: When you say the new Hulk will have an average EHP, average of what? Current Exhumers? Marauders? Titans?
as you pointed out, we have no context from which we can draw an average. the statement about wanting to stop barges being 1shot by almost everything still implies all the ships are only going to go up in ehp, not down. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
97
|
Posted - 2012.06.29 15:30:00 -
[11] - Quote
Aaron Younger wrote:The orca can haul around 3million m3 of compressed ore
correct me if i'm mistaken, but you can't compress ore in high sec. so it's totally irrelevant how much compressed ore an orca can haul. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
97
|
Posted - 2012.06.29 15:56:00 -
[12] - Quote
Aaron Younger wrote:Dave stark wrote:Aaron Younger wrote:The orca can haul around 3million m3 of compressed ore correct me if i'm mistaken, but you can't compress ore in high sec. so it's totally irrelevant how much compressed ore an orca can haul. Then you can only haul just under 200k m3. Which is about 6.5 - 7 cans full. Sorry but I can't feel sorry for your "plight,' High Sec doesn't need to become even easier. Find a system with a station in it and haul it to the station and and come back for more ore. Refine, and either use the minerals to build or ship them in a freighter to sale.
it's not my plight.
i was just pointing out that if you're using an orca then you're probably in high sec. or if you can compress it means you have a rorqual, which has more space so you won't be using the orca anyway. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
98
|
Posted - 2012.06.29 18:50:00 -
[13] - Quote
Crimson Vectore wrote:Basically I'm stuck piloting a Bestower with only 13k m3 and it's too small. Cater to the middle class plox.
impel, nearly triple the cargo for just a week or two's training and won't really break the bank in terms of isk. |
| |
|